![]() ![]() ![]() Basic arrows for bows do cutting damage but it is possible to buy more advanced ones with piercing damage. New orders for specifying formation depth (between 1 and 5)ĭamage type of Ranged Weapons is now determined by the type of ammunition rather than the weapon itself. Horses have been made slightly faster and expensive ones now have higher charge rating.Ĭharacters can now crouch. Motion blur effect has been removed from some weapons. ![]() Melee weapons have been rebalanced in general and they are now faster. Muskets have new thrust and swing animations for being used in melee where they are used to bash the enemy with the stock. Pistols and Muskets are now held by their barrels when used in melee mode.
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